Play together. Go further.
A community project

Comms built for the way WARDOGS teams play.

Command. Air. Logistics. Medical. Recon. Keep your team connected across the battlefield.

Same serverStronger teams
Nine frequenciesOne tactical radio
Built for playersNo account needed
Same
people.
Bigger
plays.

Find where the community is playing.

WARDOGS has an active community-server ecosystem. See where players are gathering and find a server your group can join.

Community servers

How WARDOGCOMMS works

Find the server. Discover active community servers and share the current join code with your team.
Tune the JTRS. Nine frequencies — COMMAND, AIR, ARTILLERY, LOGISTICS and the rest — while staying together on the same server.
Command from the map. A shared board your whole side draws on, with the game's own grid underneath and a firing solution a click away.

Nine frequencies. One radio.

The JTRS frequency plan. Your in-game role tunes you to the matching one; you can monitor as many as you like and transmit on whichever you are keyed to.

Command from the map.

Every server gets a board, scoped to your faction. Mark a contact and it is on everybody's screen before you have finished saying it — then fades, because a contact is a fact about ninety seconds ago.

The ground, as the game draws it

Real terrain under a grid ruled in the game's own coordinates, so a position read off your screen is the position on the board. Call 104.5, 63.9 or call it by square and keypad — the map speaks both.

Drills, FOBs and the Control Zone take the colour of whoever holds them, so who is winning is the fastest read on the map.

Firing solutions, honestly labelled

Place the gun, place the target, get bearing and range. Bearing and range are geometry — they are exact. Elevation comes from measured firing data, and every arc says whether it was verified or interpolated between known points.

Mils are milliradians, 6283 to the circle, matching the game rather than the NATO 6400 most calculators assume.

Questions worth asking

Do I need an account?
You sign in through Steam, which is how we check you own WARDOGS. There is no password to invent and this site never sees your Steam credentials — Steam does the authenticating and tells us who you are.
Can I trust the artillery numbers?
Partly, and the calculator tells you which part. Bearing and range are geometry — two points on a grid — so they are exact. Elevation is not: it comes from firing data measured in-game, and a shot between two measured points is interpolated. Every arc is labelled with which it is, because a confident wrong number is worse than no number when the crew fires on it either way.
Where does the map come from?
The grid and the coordinates are the game's own, worked out from its rulers and checked against it. Fixed features — drills, spawns, vendors — are imported from an open community dataset and carry their source on each entry. The terrain imagery is not ours; it is credited on the map itself.
Which faction am I on?
The one you pick when you join a room. Everything is scoped to it — the frequencies you can hear, the roster you appear on, and the map board your side draws on. Pick the side you are actually playing.
My server is full. Can I still use this?
Yes, and you are who this is for. The room is ours; the slots are the game's. A server at 100/100 is a hundred people with no channel between squads, which is the whole problem.
Is this official?
No. WARDOGCOMMS is an independent community project, not affiliated with, endorsed by, or operated by BULKHEAD or Team17. Server data comes from Wardog Servers, which is community-run and can be stale.
Built for WARDOGS players Made for server communities, clans, squads and Discord groups.
No account. No password. No friction. Just join, pick a server, and get on comms.
Play on your terms Readable in-game or on a second monitor. Designed for real operations.
Join codes rotate when a server restarts. Not affiliated with, endorsed by, or operated by BULKHEAD or Team17.